Gameplay Animator - 12 Month Fixed Term - Hybrid
About the role:
The Animation team at No Code are looking for a Gameplay Animator to join the team for 12 months, to work on the highly anticipated Silent Hill: Townfall project.
As a Gameplay Animator on the project, you will bring your experience and work in collaboration with a small but highly skilled development team. You will bring characters and creatures to life on screen to help players immerse themselves in the game.
Please note we will not sponsor right-to-work visas for this role due to the length of the contract.
Please ensure you send a portfolio of work with your application. Applications without a portfolio to review will not be considered.
What you will do:
Working with a small but highly collaborative team on a title in development, you will create high-quality props, materials, surfaces, structures, and anything in between. The team are tackling newer technologies head-on, utilising photogrammetry solutions, Houdini and UE5 blueprints to help make large, complex spaces quicker and easier with our relatively small team.
The role is perfect for artists who enjoy varied work, problem-solving solutions, and true ownership of their work, whilst working together as a passionate team to create fantastic award-winning games.
As with all roles at No Code, the workload is varied and never repetitive!
Skills and Experience
Clean up and blend motion capture data to create smooth and realistic animations.
Proficient use of Maya, particularly in working with the Time Editor to blend motion capture data seamlessly.
Key-frame animation within Maya, with a solid understanding of traditional animation principles.
Solid knowledge of camera techniques and shot composition to enhance the visual storytelling of the game.
High attention to detail and the ability to organise work efficiently. Keep animation files and assets well-organised.
Capable of managing time effectively to meet tight deadlines while maintaining high-quality output.
Strong verbal and written communication skills, with the ability to articulate ideas clearly and collaborate with a diverse team.
Personal Qualities:
A creative mindset with a passion for bringing characters and scenes to life through animation.
A keen eye for detail to ensure animations are polished and meet the required quality standards.
A collaborative attitude, ready to work within a team and contribute to collective goals.
Honour and respect deadlines and meeting schedules.
Willingness to adapt to new tools, techniques, and feedback to continuously improve and innovate.
What you will bring:
Must have
Experience creating gameplay animation for AAA games with experience of completing the development cycle of at least one shipped title
Experience working in Unreal Engine 5
Good general technical knowledge of gameplay processes and pipelines
Experience with motion capture or working with motion capture data
In-depth knowledge of human, creature and animal anatomy, body language and emotions
Excellent implementation of timing and appearance of biped movement and facial expressions
Nice to have:
Appreciation of horror survival genre
Benefits & Perks
Competitive Salary, and plus a discretionary annual bonus for those who are eligible
Flexible working hours
Hybrid Working, fully remote options possible for the right candidate
33 days Holiday Per Year
Fully paid Gym Membership
Fully stocked Kitchen including health-conscious snacks to foods that hit the sweet (or savoury!) spot
Incredible socials including No Codelings which is our family-friendly events programme
TechScheme & CycleScheme (if eligible)
Life Insurance
Access to Health & Wellbeing Support portal
24/7 helpline for wellbeing support
Unlimited 24/7 Remote GP service
Mental Health Support
Physiotherapy consultations
Medical second opinion service
Financial & Legal Advice support
1-2-1 Lifestyle Coaching
...and access to savings and discounts