Technical Animator
About the role:
No Code is looking for a Technical Animator to work with the team on the highly anticipated Silent Hill: Townfall project and beyond.
As a Technical Animator at No Code, you'll dive into Python development, rigging, and developing gameplay animation systems. This role is perfect for tech animators seeking dynamic challenges and who thrive in diverse aspects of game development. Since you'll collaborate with various team members and roles, strong communication skills are essential, along with a solid grasp of animation pipelines and gameplay limitations.
This role is hybrid/remote for employees. Please note that remote can only be offered to those located in the UK.
Please note we will sponsor right-to-work visas for these roles.
For art/animation/sound roles - Please ensure you send a portfolio of work with your application. Applications without a portfolio to review will sadly not be considered.
What you will do
On a day to day basis you will:
Confidently work in Tech-animation from crafting tools in Python to rigging and implementing in-game animations
Foster collaboration and communication across the team teams, including Animation, Art, and Code
Innovate and experiment with new gameplay and cinematic animation systems
Integrate diverse assets into the game and ensure their good performance
Skillfully rig and skin a diverse range of characters, creatures, and assets, ensuring they function flawlessly
Tackle assigned bugs, ensuring they're resolved on time and while meeting production deadlines
Provide assistance to the department lead with any additional tasks or responsibilities as needed.
What you will bring:
Must have:
Proficient in Unreal, Maya, Motion Builder
Strong grasp of Unreal Blueprints, sequencer, and real-time deformation techniques
Great knowledge of Python scripting to create and/or customise tools and automate processes
Effective communication skills across disciplines
Assess performance implications in implementation decisions, and be able to communicate these
Good understanding of Facial Rigs and industry standards
Proactive in finding and improving bottlenecks in the development pipeline
Solid understanding of body mechanics and anatomy.
Nice to have:
Adobe Premier for video editing
Experience working with mocap data
UE5 experience
Understanding of Metahuman Facial Rigs and Pipeline
C++ experience
Benefits & Perks for Employees
Competitive Salary and discretionary annual bonus
Flexible working hours
Hybrid Working, fully remote options possible for the right candidate
33 days Holiday Per Year
Fully paid Gym Membership
Fully stocked Kitchen including health-conscious snacks to foods that hit the sweet (or savoury!) spot
Incredible socials including ‘No Codelings’, our family-friendly events programme
TechScheme & CycleScheme
Life Insurance
Access to Health & Wellbeing Support portal
24/7 helpline for wellbeing support
Unlimited 24/7 Remote GP service
Mental Health Support
Physiotherapy consultations
Medical second opinion service
Financial & Legal Advice support
1-2-1 Lifestyle Coaching
… and access to savings and discounts